FIELD NOTES / THE ECONOMY

Build and Conquer resource guide: budget your next goal

A useful resource plan starts with a specific cost. Use your current stock and net production to estimate the gap, identify the slowest resource, and check whether your base can store what the goal needs.

By the independent field guide · Published and sources checked October 11, 2026

The 11 resource types

The developer lists Gold, Oil, Food, Electricity, Diesel, SP95, SP98, Berium, Plutonium, Uranium, and Titanium. “Berium” follows the developer's published spelling. The official overview connects gold to currency, oil to fuel and energy, food to upkeep, and electricity to the power grid.

Start with the resources required by your chosen task. There is no need to enter every resource into a small upgrade budget. Match the names on the cost screen to your stock and production information, and keep different resources in separate rows. The homepage resource calculator lets you select the names and supply your own values.

Collect cost, stock, and net production

Required cost is the amount needed for the goal you are planning. Current stock is the amount available to spend on it. Net hourly production is the stock increase per hour after ongoing consumption. Use the same units throughout a row.

If the game screen shows gross output separately from consumption, subtract the continuing consumption before using the rate. Enter an hourly rate rather than a per-minute or daily figure. Leave out uncertain trades, rewards, or transfers until you can confirm their amount. A budget based on available stock is easier to update than one built around possible income.

Calculate the shortage and longest wait

Shortage = max(required cost − current stock, 0)
Wait in hours = shortage ÷ positive net hourly production

A resource with enough stock has a zero shortage and no waiting time. If a resource is missing and its net production is zero or negative, current production alone cannot close that gap. Review how you will obtain it rather than assigning a made-up arrival time.

When resources accumulate at the same time, use the longest individual wait to estimate when all entered requirements are met. Do not add those waits together. This estimate covers resource readiness; it does not include construction, research, training, travel, or any prerequisite task.

A worked example with hypothetical values

The figures below explain the mathematics. They are invented examples, not actual Build and Conquer costs or production rates.

Example goal: compare three resource shortages
ResourceCostStockNet / hourMissingWait
Gold2,0001,0002501,0004 hours
Oil6004001002002 hours
Food800800500Ready

Gold is the bottleneck at four hours. Oil reaches its target earlier, and Food is already covered. The combined resource estimate is therefore four hours, provided the rates stay constant, stock is not spent elsewhere, and there is enough storage. Replace every figure with values from your own game before using the result.

Check storage and changing rates

The official store release notes describe resource storage limits that grow with buildings. Check the relevant capacity before waiting: a production estimate cannot guarantee a target that your base cannot hold.

Recalculate after an upgrade, production change, purchase, or other event that changes your inputs. A higher rate halfway through the wait does not make the original estimate automatically correct. Use the new stock and new rate to calculate the remaining gap. If you are budgeting several goals, subtract resources spent on the first before estimating the next; the same stock cannot fund both.

A quick budget checklist

  • Choose one clearly defined task and include its prerequisite costs.
  • Copy the current cost and usable stock for each required resource.
  • Use net production and convert the rate to the same hourly unit.
  • Check storage, continuing spending, and any missing production.
  • Review the bottleneck, then recalculate when your situation changes.

For help choosing that first task, read the Build and Conquer beginner guide. Keep the budget tied to the decision you are making now.

Sources and next steps

Resource names and game descriptions were checked on October 11, 2026. The formulas are general planning mathematics. This guide does not supply a verified cost database, a best production order, or live game data.